Everyone playing should be in a circle around the cup and should be able to easily pick a card on their turn. If you are drinking out of cans, you can place an unopened can in the center instead of a cup. This variation is also a bit more sanitary since only one person will need to drink from the can instead of a communal cup.

You do not have to all have the same type of drink, though it does make the King’s Cup, a mixture of everyone’s drinks, much easier to swallow.

2 is for you. If a player draws a 2 (of any color or suit) they may choose another player who then has to drink. The chosen person must drink for the duration of time agreed on at the start of the game. 3 is for me. If a player draws a 3, they must take a drink themselves. 4 is for floor. If a player draws a 4, everybody at the table has to reach down and touch the floor as quickly as possible. Last one to touch the floor drinks. 5 is for guys. If a player draws a 5, all the guys at the table must drink. 6 is for chicks. If a player draws a 6, all the girls at the table must drink. 7 is for heaven. If a player draws a 7, everyone at the table has to put both hands in the air as quickly as possible. Last one to do so must drink. 8 is for mate. If a player draws an 8, they have to pick another person at the table who must drink every time they do, and vice versa. This continues until someone else draws an 8. If either of the players forgets to drink when their “mate” is drinking, they must take an additional penalty drink. 9 is for rhyme. If a player draws a 9, they must pick a word and say it out loud, such as “rat. " Moving clockwise, each player must say a word that rhymes with the original word, e. g. cat, hat, bat and so on, and they must do so in under 5 seconds. This keeps going round the table until a player can no longer think of a rhyming word. That player drinks. 10 is for “Never Have I Ever. " If a player draws a 10, everyone at the table must hold up three fingers. Starting with the person who drew the card, that player must begin a sentence with “never have I ever. . . " and complete the sentence with something they have never done. If other players at the table have done that particular thing, they must lower a finger. This continues around the table. The first player or players with no remaining fingers must drink. Jack is “Make a Rule. " If a player draws a Jack, they have the ability to make a rule that must be followed for the entire duration of the game. They could rule that nobody is allowed to swear, that it’s forbidden to use the bathroom, or that nobody can call anyone by their first name. Any player who breaks the rule must take a penalty drink. Read popular rules ideas below. Queen is for Question Master. If a player draws a Queen, they become the Question Master. Until another player draws a Queen, everyone can only respond to the Question Master’s questions with another question. For example, if Terry is Question Master, and asks Steve “what time is it?” Steve would have to respond “Is it 2 o’clock?” If Steve doesn’t answer with a question, he must take a drink. King is for King’s Cup. When a player draws a King, they must pour whatever they are drinking into the cup in the center of the table. When the fourth King is drawn, that player must drink the concoction in the cup, signaling the end of the game. If you’re playing with a can, Kings could mean “finish your current drink,” or you could make an alternate rule. Aces are for waterfalls. If a player draws an Ace, everyone at the table must chug their drink, starting with the player who drew the card. Each player may only start drinking when the person to their right has started drinking and may only stop when the person to their right has stopped drinking. So if you’re sitting to the left of the player who drew the card, you cannot stop drinking until everyone at the table has stopped.

If playing with a can, slide the card underneath the tab of the unopened drink. As cards build up, eventually the can will crack open. The player who “cracks the King’s Cup,” then needs to drink the entire can.

Ring of Fire: The game is played as normal. Fan the cards out so all of them overlap. Any player who breaks the circle has to finish their current drink. Color Kings: For all the numbered cards (not Jacks, Queens, or Kings), someone drinks for the number of seconds on the card. “Red is to the Head,” meaning you drink for the number of seconds. “Black gives Back,” meaning you pick who has to drink.

Ace is for race. If a player draws an ace, they must pick another player and race them to the end of their cup. Both players must finish their entire drink. Ace slap your face. If a player draws an ace, everyone at the table has to slap their face. Last one to do so takes a drink.

2 means shuffle. If a player draws a 2, everyone at the table has to switch seats with someone else. Last one seated drinks.

4 is for dinosaur. If a player draws a 4, they have permission to use a permanent marker to draw a dinosaur on the face of another player.

5 is for jive. As soon as someone pulls a 5, everyone must start dancing. The last person to bust a move drinks. 5 is for dive. If a player draws a 5, everyone must dive under the table. Last one to do so must take a drink.

6 is for thumb master. If a player draws a 6, they become thumb master. Every time they put their thumb on the table, all the other players must do so too. The last one drinks. This can happen at any point in the game until someone else draws a 6.

7 is for snake-eyes. If a player draws a 7, they become snake-eyes and anytime they successfully make eye contact with another player, that player must drink. 7 is buzzing. This is a group rule. Moving clockwise, the each player counts up, so the first player says “1,” the second says “2. " etc. However, you must replace each multiple of seven (14, 21, etc. ), or each mention of seven (27, 37) with the word “BUZZ!” Mess up and you drink, and the next card is drawn.

8 is for the hate. Choose a player, who must start drinking until you say stop. However, if they finish their drink before you say stop, you must play the same game– but with them in control. 8 is for straight. There are two options for this rule. Either the player sitting directly across from the cardholder must drink or the person holding the 8 must drink a straight shot of any alcoholic beverage that the table deems fit. It must go down “straight,” without a mixer or glass of water.

Draw again. Minister of Foreign Affairs. This makes you the only person able to talk to people who are not playing King’s Cup at the moment.

King’s are table-slave. “’ If you draw a King, you must now do the bidding of the table, within reason. Usually, this means you refill the drinks and get new ones every time someone runs out, or someone else draws a King. Never treat the table-slave poorly – you never know if you’re next. “‘Kings are Categories:’” If a player draws a King they can choose a category, such as “dog breeds” or “types of car”. Then each player at the table must name something that fits into that category, such as “poodle” or “Toyota”. When a player cannot think of something that fits into the chosen category within 5 seconds, they must take a drink. Some people play with 10 for Categories instead.